2 Aristotle2.1 Aristotelian stories
I do not want to use the term "story" in the everyday sense: one
telling, one or many listening - what is being told and listened to is a
story. Instead I want to broaden the concept like this: anything that
unfolds itself over time is a story. There are things that you can
instantly understand, and or be aware of; similarly there are some
things that only unfold over time. Story line is essentially something
that needs to take some time in order to be understood. One perceives
them in time like navigational paths, which can be interpreted in terms
of Aristotelian notions of ontological causes, story line and structure
of drama.
Picture 9: Any story model can serve as a tool both in analysing,
synthesising and producing structures over time.
2.2 Navigational paths
We made in spring 1994 together with photographer Jari Arffman three
installations of an interactive piece "Crusade". We had seven grayscale
photographs and three screenfuls of highly abstract text which were
interlinked for audience exploration on a Macintosh with a mouse.
Extracts of poetry read by actors were added to enrich the links. The
idea was that the exhibition visitor could look at the high quality
photographic prints and then he could, in a very postmodern manner,
deprive images of their visual meaning and start exploring them in
association with a very conceptual text framework.
Picture 10: Crusade installation in Alvar Aalto museum in Jyväskylä,
Summer -94.
2.3 Aristotle's four causes
Aristotle uses a metaphor of a chair making when he explains his ideas
of the four causes of all existence. Same ontological principles apply
in and on all design levels, I will elaborate this on story's
is-a-kind-of components.
Formal cause: There is a form of chair, a universal chair form that all
chairs wish to fulfil. A table does not fulfil the form of chair, so
nobody calls it a chair.
Material cause: The matter out of which the chair is made sets
constraints to its properties. It makes a difference if the chair is a
wooden or a metal one.
Efficient cause: Aristotle means by them the skills and the tools
available for the chair maker.
End cause: Not least even if last, the end cause. Why chairs? For
princes or paupers?
Let us apply these principles in hyperboarding: With formal cause I mean
that there are certain ways (data formats for the items) you need or
have to represent certain is-part-of contexts. One has to be aware of
what one is describing in writing - basic linear text, dialogue,
something one needs to represent visually or with simulations. Certain
messages and statements crave certain forms of expression. Also some of
the formats (videoclips) are overappreciated and others underrated
(animation).
Material cause is the physical data that hyperdocument incorporates. At
first most of it is described in writing that evolves towards the end
layout and representations gradually throughout the project. One might
say that text is the stuff hypermedia is made of and it follows that
hyperboarding is writing hypertext for the hypermedia application. As
the design progresses and better understanding of size and media
constraints is achieved, decisions on the number, size, binary type of
the composite data elements are made.
Efficient cause means the tools and know-how. When one is embarking on a
hypermedia project one has to analyse the possible audience, its size,
the variety of its computers. Then one has to make allowances for what
machines and environments one really has at hand in the production
phase etc. The skills and methodologies one acquires and accumulates
during the project may have great influenece on the end title. The
efficient cause working on one's title is something you cannot really
fix to any given time. The process and equipment develops so fast that
you may want to keep your design very modifiable at this point in order
to take advantage of technological development. The development of both
job and task routines and skills together with group work dynamics and
tools is vital in securing quality and timing in all hypermedia
projects.
End cause - the reason. The principal constraint one needs to impose on
one's work is the message or collection of messages you want to convey
to the navigator. This is best formulated in a couple of concrete and
descriptive sentences. This definition serves as the ultimate measure in
deciding which design propositions are accepted and which rejected,
therefore it is utterly important that the team agrees and understands
the document's purpose - its end cause.
2.4 Tableau
Next I will break stories into components that can simultaneously belong
to a number of stories. A story is a sequence of tableaux that are in an
is-a-kind-of relation to each other. One is going from one screen to
another when one navigates through a hypermedia title. The screens frame
out the document for you in tableau by tableau. Our national poet
Aleksis Kivi uses word "asuma", when he goes out in the summer by a lake
and gazes at the sunset and what he sees, hears, smells and feels he
calls asuma: a moment of stillness, something that one can stand and
take a look at, understand and contemplate. For Finns there are
connotations of "asuma" - to live, habitus, attire, inhabit, home. My
idea is that a tableau should not be conceived unfolding over time but
something that can be grasped instantly as a whole.
We all know that aesthetic appreciation sometimes requires training,
education, understanding, experience and so on. It stands to reason that
some people understand some wholes (and tableaux) more readily than
others. When we enter a room we instinctively conceive it as a unit 'X's
room, Y's office etc.' - our knowledge of the content changes as we
visit the room more often - but it still is understood as some one
thing.
Concrete realisation of a tableau may be a layout, just a simple
newspaper page, for instance, it can be an ideal tableau for joining
several story lines. Or it may be a painting, a still life, or it can be
any collection - a collection of things. A snapshot of me lecturing at
the podium here counts for a tableau. Situation... a pose, a scene - we
approach drama and film.
Wittgenstein in his "Tractatus Logicus Philosophicus" offers a formal
view to tableau as he explains how facts are comprised of states of
affairs. He sees behind linguistic concepts that can be understood as
facts bundles of facts that are connected by grammars (Wittgenstein).
One combination of facts produces a new fact and further on another
combination (to another level of abstraction). Wittgenstein is very
useful when you deal with computers and computer programming because he
says you should shut up if you do not know what to say, which is
precisely what you have to do with computers. Wittgenstein's "Tractatus
Logicus Philosophicus" is a very useful piece of philosophy if you are
dealing with computer programming, program design or algorithmic design.
2.5 Aristotle revisited
I will apply Aristotle's ontological principles on tableau description:
in hyperdocument one has a number of stories that are comprised of
tableaux. One starts hyperboarding by outlinig one's stories - and it is
very advisable to use several authors, so one gets the personal flair to
each story. As a team you decide and work on the tableaux that are
shared by individual stories. The process shifts between your own desks
and meetings where you refine the tableaux for your stories. It is
useful to start describing tableaux in terms of the end cause. Define
the meaning, the fact you want the navigator to grasp instantly. A short
and precise definition of its purpose and/or aim - for the team it is
also a goal. Because you are working in a team, you have to make
compromises, you have to make common decisions on what ideas go in and
what is left out. The end cause serves as the measurement in making
those decisions. It is vital that one does that definition otherwise one
ends up having horrible arguments with nothing getting done at some
point in the project.
And then the material cause. By and large this means the text.
Description of the content of tableau in text format gives the authors a
better understanding to the quality, quantity and scope of information
desired. This is the basis of its material cause, the substance of our
end title. The text may be decomposed into several items.
Picture 11: A template for tableau description
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